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Old Feb 26, 2009, 10:26 PM // 22:26   #1
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Default monk protect build

hey i have been toying with this build for a little while now and have found it very effective.

build code:
OwUjApP7gSHEAALBtMQBPApEyEA

Skills:
Protective bond
Arcane Echo
Lyssa's Aura
Energy tap
Mantra of Inscriptions
Blessed Signet
Rebirth
Ether Signet (only in emergency's)
i cast protective bond on 4 to 5 people and than just keep my energy up by first casting echo than blessed signet than Lyssa's aura than mantra of inscriptions. energy tap is useful for keeping lyssa's aura up for one time than i just use the echo of lyssa to get it on again when it runs out. it's very effictive for me i've done Gate of pain Gate of madness and a few other missions far into the game. i just wanted to get yall's opinion and see what you think. it can't be used as the only monk but with another healer it makes their job very easy
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Old Feb 26, 2009, 10:29 PM // 22:29   #2
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Or you could time your [Protective [email protected]] and do some other stuff aswell x)
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Old Feb 26, 2009, 10:57 PM // 22:57   #3
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Meh, E/Mo protter or life barrier bonder would be far more useful than that. I'd prefer E/Mo protter.
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Old Feb 27, 2009, 03:17 AM // 03:17   #4
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dedicating yourself to bonding isn't as useful as a normal monk.
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Old Feb 27, 2009, 09:39 AM // 09:39   #5
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http://pvx.wikia.com./wiki/Build:Mo/...rier_Bond_Monk <-- thats way more fun
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Old Feb 27, 2009, 02:34 PM // 14:34   #6
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Going to be honest with you and put it bluntly; I'm afraid that build is rather trash.

Ever heard of [Aegis]? Run that on one or two monks/midliners and you've basically just made your entire build redundant.

Use all those extra slots you just freed up for [Word of Healing|a powerheal], [dismiss condition|some] [mend condition|condition] [mending touch|removal], and [protective spirit|some] [guardian|decent] [shield of absorption|prot]. [Remove Hex|Hex] [Cure Hex|removal] can also be useful in pve, though a lot of players disagree. Cure is nice as it still provides a heal with the bonus of removing a hex also. [Glyph of Lesser Energy|Energy management] is also convenient, though you should not need more than that one skill.

EDIT: Oh, and [patient spirit|this] is so damn stupidly nice there's virtually no excuse not to bring it.
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Old Feb 27, 2009, 03:23 PM // 15:23   #7
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Quote:
Originally Posted by Revelations View Post
Going to be honest with you and put it bluntly; I'm afraid that build is rather trash.

Ever heard of [Aegis]? Run that on one or two monks/midliners and you've basically just made your entire build redundant.

Use all those extra slots you just freed up for [Word of Healing|a powerheal], [dismiss condition|some] [mend condition|condition] [mending touch|removal], and [protective spirit|some] [guardian|decent] [shield of absorption|prot]. [Remove Hex|Hex] [Cure Hex|removal] can also be useful in pve, though a lot of players disagree. Cure is nice as it still provides a heal with the bonus of removing a hex also. [Glyph of Lesser Energy|Energy management] is also convenient, though you should not need more than that one skill.

EDIT: Oh, and [patient spirit|this] is so damn stupidly nice there's virtually no excuse not to bring it.
idk if you're talking to me or talking to the guy who started this thread but if you were talking to me, that build wouldn't be in the great section if it was trash. well that build is like having constant SY. ive used it before and its great. HM monsters cant do much damage to my party so i like it.
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Old Feb 27, 2009, 04:07 PM // 16:07   #8
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Originally Posted by Lusciious View Post
idk if you're talking to me or talking to the guy who started this thread but if you were talking to me, that build wouldn't be in the great section if it was trash...
Firstly, I was talking to the thread starter, though the build you posted is pretty crap for general pve also. Life barrier (and to a lesser extent Life Bond) is pretty awful outside of a tank'n'spank build, and a lot of those are pretty awful in themselves (excluding RoJ/Cryway here because they're both pretty broke).

Quote:
Originally Posted by Lusciious View Post
...that build is like having constant SY...
Except that SY is unstrippable, only requires half a build to maintain it - not a whole one, is constant anyway, and the character maintaining it can deal decent DPS on his own. He/She can also include several support abilities for his party, the most overpowered variant being an imbagon with EBSHonor.

Also, read the discussion page. Someone just caught on that that build is well out of date. My guess is it will be WELL'd within a week or two.
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Old Feb 27, 2009, 11:47 PM // 23:47   #9
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SY can only be constantly maintainable on an Imbagon or if someone summons [infuriating heat] which would waste the elite of another person/hero. whereas if you focus one char on protting, the other hero/player can do something better.

well at least thats what i think

Last edited by Lusciious; Feb 27, 2009 at 11:54 PM // 23:54..
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Old Feb 28, 2009, 12:42 AM // 00:42   #10
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Any warrior with FGJ and/or whirling attack and the like can maintain SY as much as any party needs to, constantly for 20 seconds( or 30 if it's a W/P) out of 45 while doing very good damage to the enemy. /W secondaries can do the same, assasins, dervs, rangers ect. If you need to live in your prots constantly, you either fail or are part of a gimmick farm(like the old sorrows gear trick farmers).
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Old Mar 01, 2009, 08:20 AM // 08:20   #11
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Quote:
Originally Posted by Lusciious View Post
SY can only be constantly maintainable on an Imbagon or if someone summons [infuriating heat] which would waste the elite of another person/hero. whereas if you focus one char on protting, the other hero/player can do something better.

well at least thats what i think
For a start no, SY can be maintainable on an imbagon at R4 Kurz/Lux without difficulty at all, and with no adren modifiers other than FA and an IAS.

Secondly, why blow an elite on something far more easily accomplished with [Dark Fury]?

Bonding used to be relatively effective in some elite areas, and it still is somewhat viable there. But after a million buffs to enchant removals, and stupidly overpowered pve skills there is no viable excuse to run a bonder anymore.
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Old Mar 02, 2009, 09:35 PM // 21:35   #12
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Quote:
Originally Posted by Revelations View Post
For a start no, SY can be maintainable on an imbagon at R4 Kurz/Lux without difficulty at all, and with no adren modifiers other than FA and an IAS.
Ummm, I wouldn't say with no difficulty at all. Even with 6 sec, it can be difficult at times depending on the circumstances.
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Old Mar 03, 2009, 12:39 AM // 00:39   #13
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Originally Posted by MasterSasori View Post
Ummm, I wouldn't say with no difficulty at all. Even with 6 sec, it can be difficult at times depending on the circumstances.
Short of aegis going up on a group of charr or something, not really.

Spear attack rate with AR = once per 1.125 seconds
4 attacks to charge sy = 4 x 1.125 = 4.5 seconds with a 5 second duration. (at r4)

If you have a furious spear (which you should) then it will occasionally charge in 3 hits. A lot of people like to run spear of fury also for instacharge SY.

Once in a while you might get blocked or blinded, but if you know anything about the area you're going into it should be which enemies have block stances and just swap targets accordingly. With dark fury it's a walk in the park though.
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Old Mar 03, 2009, 12:44 AM // 00:44   #14
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Quote:
If you have a furious spear (which you should) then it will occasionally charge in 3 hits. A lot of people like to run spear of fury also for instacharge SY.
Adrenaline is capped at 100%, which you're already getting from Focused Anger/FGJ. A furious spear is pointless with an imbagon build.

Back on topic, a hybrid or even a full prot monk is better and funner.
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Old Mar 03, 2009, 01:15 AM // 01:15   #15
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Originally Posted by Mesmer in Need View Post
Adrenaline is capped at 100%, which you're already getting from Focused Anger/FGJ.
I was under the impression that it worked similar to AL bonuses, in that it had a cap from skills, yet item modifiers still applied. May be wrong on that though. In any case, it isn't hard to hit 4 times in 5 seconds.

EDIT: After testing I noticed a furious weapon mod did not surpass the cap. You are correct.

Last edited by Revelations; Mar 03, 2009 at 01:20 AM // 01:20..
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Old Mar 05, 2009, 10:46 AM // 10:46   #16
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Quote:
Originally Posted by Revelations View Post
Going to be honest with you and put it bluntly; I'm afraid that build is rather trash.

Ever heard of [Aegis]? Run that on one or two monks/midliners and you've basically just made your entire build redundant.

Use all those extra slots you just freed up for [Word of Healing|a powerheal], [dismiss condition|some] [mend condition|condition] [mending touch|removal], and [protective spirit|some] [guardian|decent] [shield of absorption|prot]. [Remove Hex|Hex] [Cure Hex|removal] can also be useful in pve, though a lot of players disagree. Cure is nice as it still provides a heal with the bonus of removing a hex also. [Glyph of Lesser Energy|Energy management] is also convenient, though you should not need more than that one skill.

EDIT: Oh, and [patient spirit|this] is so damn stupidly nice there's virtually no excuse not to bring it.
Lol Aegis does nothing against a lot of damage - aside from degen (which Protective Bond doesn't work against either), it doesn't do anything against spells, stuff like Backfire / Wastrel's Worry / Visions of Regret, and it lets 50% of attacks through. It's a great spell, but it in no way replaces Protective Bond.

Anyway I agree this build isn't very good, because ... an Elementalist does it better. Thanks to Ether Renewal, you can keep up more Protective Bonds without running out of energy (up to even all 8 party members). I should say though that against particularly deadly AoE (eg. a Searing Flames boss) even Ether Renewal's prodiguous energy return will not be enough, your energy will die and with it the team ... although to be fair if your party bunches against a Searing Flames boss they're pretty much all dead no matter what you do as a Monk. Also I have not experimented a lot with this concept in Hard Mode, I just did enough to know that it works in certain areas. Against particularly hard-hitting opponents, or if you're unlucky and get caught while refreshing Ether Renewal, it might fail.

Last edited by Jeydra; Mar 06, 2009 at 06:12 AM // 06:12..
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